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Add framebuffer content debug check (temp diagnostic)
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1 changed files with 18 additions and 0 deletions
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@ -268,6 +268,24 @@ fn render_headless_frame(data: &mut CalloopData) {
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std::slice::from_raw_parts(ptr, frame_bytes)
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std::slice::from_raw_parts(ptr, frame_bytes)
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};
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};
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// Debug: check if the framebuffer contains anything besides the clear color.
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if element_count > 0 {
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// Clear color [0.1, 0.1, 0.1, 1.0] ≈ [25, 25, 25, 255] in u8
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// Count unique non-bg BGRA values in first 1000 pixels
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let unique: std::collections::HashSet<[u8; 4]> = pixels
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.chunks_exact(4)
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.take(1000)
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.map(|p| [p[0], p[1], p[2], p[3]])
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.collect();
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tracing::info!(
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unique_colors = unique.len(),
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first_pixel = ?&pixels[..4.min(pixels.len())],
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stride,
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total_bytes = pixels.len(),
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"framebuffer content check"
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);
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}
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// Send frame over network if a client is connected.
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// Send frame over network if a client is connected.
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if data.client_connected {
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if data.client_connected {
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send_frame_to_network(data, pixels, &damage, output_size.w, output_size.h, stride);
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send_frame_to_network(data, pixels, &damage, output_size.w, output_size.h, stride);
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